local clsHitEffect = Class("lua/game/clsGameObject.lua"):Inherit()

------------------------------public------------------------------
------------------------------------------------------------------

function clsHitEffect:getObjectType()
	return "hiteffect"
end 

function clsHitEffect:onMovementEvent(armatureBack,movementType,movementID)
	if movementType == 1 then
		self:destroy()
	end
end

function getClass()
	return clsHitEffect
end


------------------------------private-----------------------------
------------------------------------------------------------------

